Skillshare, Course: Intro To Wireframing for Websites, Apps and Games
Published April 2018
Created a course for people who wanted to learn about wireframing, coving topics such as the UX Design process, wireframe fidelity levels, and audience considerations.
Chaos Frolic, January 2015 - July 2016
Created wireframes, mockups, logo and icon designs to help win over difficult stakeholders during the first round of funding
Conducted usability testing to inform design and engineering decisions
Created user personas to help engineers empathize with users and focus on user goals
UI and level design for 2D and 3D game-play
Game demo, built with Unity, C#
Utilized singleton code patterns, DOTween
Design goal was to create a sense of "emotional togetherness" in this multi-player game.
Available on the Android store
Rapid user-research before and after alpha-launch
Created wireframes, user-personas, thumbnails, sprite-sheets, splash pages and icons
Personal Project, 2017
A compare-and-contrast project with Unity/C# and then React/Redux
Unity portion of the project utilizes WebGL for demo-site
UX design for an app that can take a picture of produce (fruit, vegetables) from a phone and analyze how fresh it is.
Interaction Design Foundation - Usability, Mobile Design, Emotional Design (January 2017-present)
Online Courses - Joe Natoli's UX and Web Design Master Course (August 2017)
Thinkful - Full-stack (MERN) web development (Grad: January 2017)
Scrum Alliance - Certified ScrumMaster (December 2014-present)
UNIVERSITY OF SAN FRANCISCO
LANGUAGES & FRAMEWORKS
HTML / CSS
Focusing on: React / Redux, Familiar with: Node.js, Express, MongoDB, Ruby on Rails
Unity / Unity 3D
Pens, Pencils + Paper (dot-grid matrix!)
Index cards + Post-Its (and sometimes napkins)
Code it up!
...and in my spare time